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CS4K5 Grade 4 TetroMillionaire

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CS4K5 Grade 4 TetroMillionaire

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TitleDescription
/images/icons/pdf.gif CS4K5 Grade 4 TetroMillionaire PDF
/images/icons/blank.gif CS4K5 Grade 4 TetroMillionaire Doc

Author:

Kathleen Harness

Description:

Students will: Paint a Tetromino shape and script it to move on the y axis. Write conditional statements to change the location of the Tetromino. Use a random number generator tile and x/y coordinates. Make sibling copies of the Tetromino and repaint the copies to make the whole set of Tetrominoes. Paint a tromino script it. Make sibling copies Paint a pentomino and script it. Make sibling copies Paint a scoop or net and script it to move with keyboard input. Create a variable called: Score. Write conditional statements controlling score?s increase and decrease. Create a reset script and make a button to fire the script.

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