CS4K5 Grade 4 TetroMillionaire
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Lesson Plan(s) for this Project:
Author:
Kathleen Harness
Description:
Students will:
Paint a Tetromino shape and script it to move on the y axis.
Write conditional statements to change the location of the Tetromino.
Use a random number generator tile and x/y coordinates.
Make sibling copies of the Tetromino and repaint the copies to make the whole set of Tetrominoes.
Paint a tromino script it. Make sibling copies
Paint a pentomino and script it. Make sibling copies
Paint a scoop or net and script it to move with keyboard input.
Create a variable called: Score.
Write conditional statements controlling score?s increase and decrease.
Create a reset script and make a button to fire the script.
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